Official Shroom and Gloom gameplay at a locked underground door

28 direct routes through the under-realm

Stuck in the under-realm?

Search the words on your card, the boss in front of you, or the problem that ended your run. Every route opens on the answer.

Find the matching guide

Checked 2026-09-02 · Steam demo build 23718635 / itch demo 0.4.77.1

TYPE WHAT YOU SAW

Name the card, boss, or problem.

28 routes mapped

IF YOU’RE NOT SURE

Start with the words on screen.

Pick the closest symptom. You can change the wording after it reaches the search field.

Choose by symptom

The trail splits.
Your answer doesn’t.

The complete route map is still here for browsing. Solid knots are checked against the current Demo; hollow knots contain useful evidence but stay outside search until the September 10 launch build is reproduced.

16
Demo answers checked
12
Launch rechecks waiting

Enter the run

Start & progression

Release state, first-run survival, input trouble, persistent rewards, and the goals that open more of the game.
  1. Release status / Demo answer checked

    Demo or full game?

    You found the free Demo and want to know whether the full game is already out.

  2. Beginner guide / Recheck at launch

    Survive your first runs

    The damage ramp feels brutal and taking every card reward leaves both decks unfocused.

  3. Beginner guide / Demo answer checked

    Stop walking forward by itself

    A new run keeps moving forward after you release W, and there is no Auto-Walk option to turn off.

  4. Beginner guide / Recheck at launch

    Reduce camera motion

    Camera bob, screen shake, or looking between cards and enemies is making the first-person Demo uncomfortable to play.

  5. Beginner guide / Demo answer checked

    Know what saves before you quit

    You need to leave halfway through a run and want to know whether Quit or Main Menu creates a Continue save.

  6. Progression / Recheck at launch

    Use unlocked cards

    You beat the demo, chose a reward, and cannot find a way to equip it.

  7. Progression / Recheck at launch

    Track quests & unlocks

    You can see quest names, but need to know which goals open card packs, a new path, or characters.

Between fights

Explore & camp

Rest, room interactions, deck cleanup, keys, and camp structures that shape the next battle.
  1. Explore mechanic / Recheck at launch

    Use Rest without dying

    Rest redraws your hand but does not appear to heal, while Gloom and Hazards make every extra camp turn feel expensive.

  2. Camp structure / Recheck at launch

    Upgrade attacks with Practice Dummy

    You played the Practice Dummy, the card disappeared, and now you are unsure how to activate the camp object or what happens after Fix.

  3. Card mechanic / Demo answer checked

    Read Rations energy correctly

    Rations looks like an energy card, but your Explore pool rises by only one and an older answer says the card used to gain two.

  4. Explore mechanic / Demo answer checked

    Match cards to objects

    An obstacle or camp object shows several glyphs, and you cannot tell which Explore card will interact with it.

  5. Explore mechanic / Demo answer checked

    Use Canary and Rat before they vanish

    You opened an animal encounter, received a Temporary card with almost no normal text, and cannot tell what object should receive it.

  6. Explore mechanic / Demo answer checked

    Remove a card for this run

    Your deck is getting bloated and Discard or Exhaust only moves a bad card away temporarily.

  7. Explore mechanic / Recheck at launch

    Build the Skeleton Key

    The Skeleton Key costs three Pick or Key currency at the Sneaky Mole, then needs enough locks to finish Evolve 3.

  8. Camp structure / Recheck at launch

    Use the Soup Pot

    You found the Soup Pot and want to know what it can make, which ingredient to spend, and whether a current recipe list exists.

Read the card

Card rules

The printed words that decide whether a card grows, returns, disappears, copies, or hits every target.
  1. Card mechanic / Demo answer checked

    Know whether a card comes back

    A card vanished after you played or discarded it, and you need to know whether it returns next draw, next encounter, or never again this run.

  2. Card mechanic / Demo answer checked

    Target a card with Hope

    Hope costs 0, but clicking it seems to do nothing and you expected the cost reduction to happen automatically.

  3. Card mechanic / Demo answer checked

    Understand Evolve

    A card says EVOLVE 3, but the game also uses Evolving for enemies.

  4. Combat problem / Recheck at launch

    Handle Curse cards

    A Curse entered your hand and you need to know whether to play it, discard it, or avoid its trigger.

  5. Card mechanic / Demo answer checked

    Understand If Fatal

    The enemy is already dead, so you are wondering what a damage bonus triggered by the killing blow can possibly do.

  6. Card mechanic / Demo answer checked

    Read AoE and damage to all

    A fire or sweep attack says it deals damage to ALL, and you do not want to discover by losing health that ‘all’ included the player.

  7. Card mechanic / Recheck at launch

    Use Puppet Husk safely

    Puppet Husk promises a Permanent copy, but you need to know whether it refreshes charges, removes Consume, or makes a Temporary target stay.

When enemies appear

Combat & builds

Difficulty, enemy shields, recovery engines, Foresight safety nets, and the final Demo boss.
  1. Combat problem / Demo answer checked

    Understand difficulty scaling

    You upgraded a strong attack, then met Thorns, Spellshield, or much larger health bars and wondered whether the game generated counters to punish your build.

  2. Combat problem / Demo answer checked

    Break Spellshield

    An enemy is ignoring your attacks or status cards, and spending a large effect into its Spellshield feels like losing the whole turn.

  3. Combat problem / Demo answer checked

    Heal by eating enemies

    You cannot find Block cards and need to turn a cooked or Seasoned enemy into health before the next attack lands.

  4. Card mechanic / Demo answer checked

    Understand Lazarus

    You chose the Lazarus Foresight, died, and either missed the revive animation or thought the card failed.

  5. Build guide / Recheck at launch

    Build food + draw

    You want a simple food-and-draw shell to test without pretending an old infinite combo is a reliable solved build.

  6. Boss guide / Recheck at launch

    Beat the Gloom Worm

    You reached the final boss, but its three evolving forms, limbs, Spellshield, Thorns, or Cosmic Horror keep turning a survivable run into an unwinnable one.

A fork we will not fake

The Demo ends here.

Early Access adds characters, paths, card pools, and quests. Anything that may change stays visible for review but outside the sitemap until the September 10 build is checked.

See the official release page